The GURPS Cabal web page is at Page References. Rules and statistics in this book are specif- ically for the GURPS. Review: GURPS Cabal GURPS Cabal, by Kenneth Hite, and additional material by J. M Caparula, Scott Haring and S. John Ross, explores the fascinating. What if the material world were but the tip of the iceberg — a single realm in a vast sea of infinities, each holding secrets deeper and more frightening than the.

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I thought I’d share some of my notes, and ask if anyone has some useful input on their experiences with Cabal in 4th or similar sorts of game. It is, of course, a work in progress. Citations for crunch and notes.

Sacred Architecture rules need to be worked out. Ley Lines are related. Ley Cabwl are covered on Thaumatology, pp. Alchemy-focused characters might need the Gadgeteer advantage, and almost certainly want the Gizmo advantage. Ritual Path Specialists Pyramid 66, p. As written, this is a discount to energy in exchange for a chance at corruption and eventual damnation.

Words of Power are on Thaumatology, p. Cosmology seems to be the biggest headache. Vampires use templates from Blood Types, adapted for 4th edition. Borrow liberally from https: The biggest change is the Astral power, since Yetzirah seems markedly different from the rather vague Astral Plane in Psychic Powers. Shapeshifters are probably going to be a headache. Add werebear, what else? Also, types of shifting: Imbuements might work well for some of their powers. Fae come in three flavors at the moment sidhe, goblin, troll as permanently materialized spirits ultraterrestrials guurps, and have gups Power groups.

Maybe do up some vabal the templates from Faeries 3rd edition supplement. Spirits in canal are also a headache. Campaign Frameworks Seems like Cabal has three basic levels of play, corresponding to the three circles of the Cabal itself: Inner Circle Cabalists delve into really weird stuff in Briah the Iconic and chat with gods, bargain with demons, suppress qlippothim, and get really stuck into cabap internal power struggles of the Grand Masters.


The Cabal is usually too fractured to treat as a single organization. I envision Cabalist adventures as having the following default basic structure: A threat or an opportunity i. The PCs investigate to find more information and figure out how they can deal with the crisis.

This involves both mundane investigation and magical fact-finding. The PCs act to end gups threat or exploit the opportunity. This probably involves combat or social leverage.

The PCs deal with the short-term consequences of their actions: Seeing so many “views” but no comments, I figured I’d weigh in So, keep making posts to the thread, give examples of things and take it from there.

First up, I love the Cabal. I love the feel, I love the idea and the style. I love the network of Passers and Ultors. For instance, perhaps the archmage who is made Ultor to a dragon decides teaching said dragon caba is a way of protecting it?

Also there could be a lot of middlemen.

GURPS Cabal – Wikipedia

And there could be some supplementary material or even adventures easily adde to that combo. MH give you the baseline party comp and Cabal interesting adventure hooks.

Originally Posted by Refplace. Originally Posted by Apollonian. As a note, there are then five basic Power Types in the game: Specialization is for insects.

Originally Posted by whswhs. Have you worked a hierarchy yet for which power trumps which, in the manner discussed on p. Originally Posted by mhd. Originally Posted by LoneWolf23k. Czbal, the easiest way to canon-weld the two concepts is to set the timeline of History B and the time break further back to prior to the rise of Egypt.


The Annunaki predate all Human History, and Human Civilization only really began after caba downfall, by those who would become known as the first Cabalists, who learned how to harness the power of the Decans against the Annunaki. All times are GMT The caabal now is Page 1 of 2. Find More Posts by Apollonian.

Notes and Thoughts Seeing so many “views” but no comments, I figured I’d weigh in Find More Posts by hal. Land of the Beer, Home of the Dirndls.

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Stick this in your World of Darkness & Smoke It | GURPS Cabal | RPGGeek

Notes and Thoughts First up, I love the Cabal. Find More Posts by Railstar. Find More Posts by Refplace.

Notes and Thoughts Quote: English native [0]; Assyrian broken, written only [1]; Arabic broken [2]; Latin broken [2] Advantages [60]: Mysterious soapstone pendant warns of magic directed at the holder ; Colt.

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Originally Posted by whswhs Have you worked a hierarchy yet for which power trumps which, in the manner discussed on p. Find More Posts by LoneWolf23k. Originally Posted by LoneWolf23k Well, the easiest way to canon-weld the two gugps is to set the timeline of History B and the time break further back to prior to the rise of Egypt.

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