GNOME Human Interface Guidelines (GNOME 2). Available Versions: · .3 · · · · · · Same documents, formatted as a. GNOME Human Interface Guidelines. Goals; Resources and Planning; Draft Content; Redundant Content. The primary role of the HIG is to. GNOME Human Interface Guidelines · Controls. A frame is a box with a title that you can draw around controls to organise them into functional groups.
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They cover design principles for GNOME 3, common guidelines such as how to write text and use images and icons, as well as a library of design patterns which you can use in your application. The compatibility guidelines contain more information on this. Patterns and user interface elements form the core of the HIG. Together, they are the building blocks for application design. If you are new to the HIG, it is recommended that you start with the page on design principles and then browse the patterns, before going on to other material.
These guidelines apply to the full range of design elements. It is recommended that you familiarize yourself with them. Pointer and touch input.
Found the instructions unclear? Send feedback about this page. Go to page content Go to main menu Go to the search field. About Users Administrators Developers. Design principles General design guidelines and advice. Patterns Essential and .22.3 design components. User interface elements Guidelines on common elements, such as buttons, progress bars and popovers. Gnomd basics Basic application behavior and characteristics.
Visual layout Arranging elements within user interfaces.
GNOME Human Interface Guidelines
Writing style Writing text for your user interface, including capitalization rules. Icons and artwork Guidelines on selecting and creating icons.
Typography Advice on font sizes, weights and styles, as well as special characters. Pointer and touch input Mouse, touchpad and touchscreen interaction.
GNOME Human Interface Guidelines (GNOME 2) – GNOME Developer Center
Keyboard input Keyboard navigation, 2.22.3 and shortcut keys. Display compatibility How to support different device and display types. This website is available in many languages Switch Language.
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