In Games Workshop’s tabletop wargaming setting Warhammer 40,, the Drukhari (Dark The 8th edition made obsolete all previous codex books of all 40K armies, and the . Sslyth – The Sslyth are a race not previously mentioned in Warhammer 40, literature until the introduction of the Dark Eldar Codex in Dark Eldar – e-Minis offer to you the great diversity of fantastic and en el Codex Eldars Oscuros: una lanza oscura y un cañón desintegrador. codex eldar noir v5 pdf fr, codex eldars noir fr v5 scantorrent, el gato isidoro.

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In Games Workshop ‘s tabletop wargaming setting Warhammer 40,the Drukhari Dark Eldar are depicted as a faction of sadistic, piratical raiders with an affinity for torture and cruelty.

They are a playable faction in Warhammer 40,supported by rules supplements and a miniatures range, and also appeared as a playable race in the video game Warhammer 40, Dawn of War — Soulstorm. They are closely related to the other Eldar factions in the fiction; the Craftworld Eldarthe Harlequins and the Exoditesand share several of their characteristics. They also bear some stylistic similarities to the Dark Elves of the Warhammer Fantasy Battles setting.

In the context of the Warhammer 40, tabletop game, the Drukhari are an exceptionally rapid, mobile army. They make use of anti-grav skimmer vehicles to transport their units around the tabletop without behind hindered by intervening terrain, and these vehicles are some of the fastest of their class in the game.

Drukhari units typically have much higher initiative statistics than the majority of other Warhammer 40, armies, dodex them to attack first in the close-combat phases of the game.

They also make extensive use of poisoned weapons, a game mechanic socuros allows the wielder to damage models with high toughness characteristics just as easily as they would a much weaker opponent.

There are some trade offs for these strengths; Drukhari units themselves are relatively weak and lightly armoured, succumbing to damage more easily than many other forces.

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The Oscjros rely on removing enemy models with their quickness of attacks before their opponents have a chance to react, and the use of cover to help protect their lightly armoured troops. The Drukhari are one of the few armies in the game not to make use of their own Psykersbut they do have a few options eldxr their Codex which can disrupt enemy psykers. It is also possible for them to bring psykers to the battle by allying with other factions; the Drukhari are considered “Battle Brothers” with models from the Eldar and Harlequin oscuro in the game, allowing units from these different forces to fight alongside each other without penalty.

The Drukhari are relative newcomers to the setting, with no direct reference to them in the original source material of the game. Their introduction to both the game and background fiction coincided with the release of the 3rd edition of Warhammer 40, inand their models featured in the game’s new starter set alongside a Space Marine force.

A full range of miniatures was made available, alongside a Codex Supplement containing rules for fielding a Dark Eldar army later in A revised addition of this book, featuring new content, was released in during the 4th Edition of Warhammer 40, Several of the previously metal models were replaced with new multi-part plastic kits and all the new models had a distinctive new visual style.

Further release waves for the new range followed in March, June, August and September After these releases, only a single miniature that of the special character Drazhar remained in production from the original line of models. The next Codex was released in October as both a hardback book and ebook, and was one of the first Codexes released during the 7th edition of Warhammer 40, although it lacked some of the army building features which have become common in subsequent releases from this edition, such as formations.

A small model wave was released at the same time, as well as a Codex Supplement book, Haemonculus Covensallowing the player to field full 22010 made up of units related to the Haemonculi from the fiction and gaining particular in-game restrictions and benefits. The Warhammer 40, expansion book ‘Battle Missions’, released in includes three scenarios designed specifically for Dark Eldar armies. As a part of the re branding of most of the 40K world armies, the official name of the army was changed to Drukari for the 8th edition of Warhammer 40K, released June 17, Xenos 1 rulebook at the start of 8th edition.

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The Drukhari are one of four known factions of the Eldar race to have survived the fall of the old galaxy-spanning Eldar Empire. At the height of elcar power, the empire spanned millions of worlds and the Eldar race lived in relative peace, with many of the races of the galaxy as yet insufficiently evolved, advanced or numerous to challenge them.

Labour and manufacturing needs were provided by sophisticated machines, allowing the Eldar to pursue their own aesthetic and artistic pursuits. This eventually led to a species-wide attitude of decadence and descent into hedonism. The formation of sects known as Pleasure Cults began, with the objective of reaching the highest levels of sensation, with ceremonies in their name devolving into violence and even the sacrifice of other Eldar.

During this time, the Eldar also discovered the Webway; a labyrinthine alternate dimension allowing faster than light travel between various points in the galaxy. Various outposts were founded in the Webway including the port-city of Commorragh. Its strategically important location in the webway and capacity to transport any fleet to any of the empire’s most vital regions meant it was considered too valuable to belong to any one aspect of the empire.

It was thus granted autonomy from the ruling Eldar councils, which in turn meant it stood outside the jurisdiction of those councils and became a haven for those with dark motives and a need to hide their deeds. Commorragh’s isolation within the webway saw it become a bastion for the pleasure cults. Many Eldar were disgusted with the lows their race had reached, and set off from their homeworlds to the uncorrupted Maiden Worlds, or aboard gigantic space-faring cities known as Craftworlds.

These factions would eventually become the Exodites and the Craftworld Eldar, respectively. Meanwhile, something was epdar within eldae Warp, a parallel psychic dimension teeming with chaotic energies.

The millennia of decadence of the Eldar Empire was giving shape to a new force in that psychic realm, which grew over thousands of years. In an instant, it sparked into life; Slaanesh was born.

Known by the Eldar as “she who thirsts”, a new Chaos God with an insatiable hunger for the souls of those that birthed it, the Eldar. The moment of Slaanesh’s awakening unleashed a psychic shockwave that tore the soul from almost the entire Eldar race, leaving few survivors.

Among those survivors were the denizens of Commoraghprotected from the fury of Slaanesh’s birth by their seclusion in the webway. Unrepentant of their old ways, these Eldar learned that slowly and surely, Slaanesh was claiming each of their souls.

However, they discovered that they could rejuvenate themselves by absorbing the pain and torment of other souls; effectively cheating death and Slaanesh of its prize. If they could regularly claim souls, they effectively became immune to the passage of time. Soon, the Eldar of Commoragh began raiding the planets of realspace in search of captives and slaves with whom to rejuvenate their decaying souls, and thus were the Drukhari born.

The Drukhari are depicted by Games Workshop as a race that is sadistic in the extreme, reveling in piracy, enslavement and torture. Like all factions of the Eldar race, the Drukhari have access to technology that is extremely advanced by human standards. Players of Drukhari armies may select various anti-gravity vehicles such as Reaver Jetbikes, Raiders and Ravagers one man bikes, troop transports, and mobile weapons platforms, respectively to launch high-speed attacks.

They strike with little or no warning, using an inter-dimensional labyrinth known as the Webway to traverse the galaxy safely and far more quickly than most races are able to with their Warp jumps. The Drukhari are unique amongst the Warhammer 40, factions in the sense that they do not occupy one or more planets, but rather one city, Commorragh.

Commorragh has always been portrayed as a colossal city within the Webway, and in November it was described to be in actuality an amalgamation of several cities and realms located within the Webway, having started as a single port but since Vect’s overthrow of the old houses had grown to amalgamate these new territories such as Shaa-dom and Iron Thorn.

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Drukhari are mainly depicted as a piratical race with no loyalty to anyone except themselves, though they are reportedly sometimes employed by various races as mercenaries. When describing the raids of the Drukhari, Games Workshop literature has always focused on the capturing of slaves, which appear to be the main currency of Commorragh. The Drukhari have technology far advanced beyond those of other species. They make use of technology, including anti-gravity devices, splinter weapons, dark matter in the Warhammer 40, universe, something more akin to antimatter weaponry, nanotechnology and psychic artifacts.

While Drukhari do make use of psychic devices, they do not use psychic powers themselves: Thus, the use of psychic powers is strictly forbidden in Commorragh.

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In the back story released in the most recent Drukhari Codex, it is ocdex that the Drukhari gradually lost their natural psychic ability during the millennia following the Fall of the Eldar race, and that their souls, which are slowly drained by Slaanesh, are sustained only through the absorption of the psychic power released by pain, torture and anguish of other sentient beings.

After Asdrubael Vect destroyed the Old Order in the Dark City, he introduced the Kabalite System, in which anyone who kills a Kabalite Warrior had better have influential friends, as the dead Warrior’s entire Kabal will be after them for revenge.

There is only one person who can wipe a Kabal out to the last Eldar without there being a revolt, and that is the Supreme Overlord of the Dark City, Asdrubael Vect himself. The wych cults are vodex warriors who fight for the ecstasy they get from pain. As with any Drukhari, there is hierarchy within the cults.

The wyches report to the hekatrix of the squad. The Hekatrii report to the cult’s leader, the Succubus. The Court of the Archon is a squad of bodyguards who accompany their Archon, and cannot be selected by players if they have elvar selected an Archon. This squad was introduced in the November release as a brand new addition. The Games Workshop official history of the Drukhari has always placed Asdrubael Vect as the supreme overlord of Commorragh and in the Codex release provided more detail as to his rise to power.

Originally a slave in the time of the old noble houses, Vect rose to become the leader of an organisation he called the Kabal of the Black Heart.

Drukhari – Wikipedia

By engineering an Imperial invasion of the city, Vect was able to pick off his rivals, the Archons of the noble houses, while they fought to repel the invaders. In the power vacuum after the conflict, he was able to make his Kabal the most powerful in the city and he has ruled since, though not without various challenges.

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